BD6tip61-virtual-tour360 created in unity showing inverted sphere exported from Blender
I have been following a 7 part tutorial series
by "Destined To Learn",
which is well written. Easy to create a working replica by duplicating the project in unity.
Find the series here
https://www.youtube.com/channel/UCHcYq7eaxJTlXy8ldTp90Lw
Which I highly recommend. I am happy with the final result as a great first project for me.
With only a basic understanding of unity, following this series I have successfully created what is described in the tutorial.
I recommend that if you try it. First download the invertedsphere model from the link provided. I did not and it took twice as long.
Only then realizing it was the normals and seeking the answer to the problem.
Link to explanation here https://www.youtube.com/watch?v=9iV9wnvpQ1U
provided by LHMPLOY, many thanks.
After that was fixed......
I created my own sprites as PNG files, so I could eventually create my more.
My Sprites created in Paint3D, using white and enabling transparent canvas to the png
So it took me longer. I am please with the final result.
"Destined to Learn"
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